![]() Avoiding them doesn't involve any skill or deep thought, it's just a case of remembering to look out for them. Whoever thought it would be fun to have intermittently-acid-spewing-rectums in the walls was quite frankly an idiot. The guns all feel weak, the enemies show absolutely no signs of intelligence and although the anti-grav walkways are pretty fun to start with, the rest of the environment is just plain annoying. Seriously - it was good when HL1 did it, but isn't it getting a bit f**king tired now? I suppose I could level the same complaint at Quake 4, but at least you could watch yourself being butchered during that one. ![]() Blue Oyster Cult piping in when things finally did take off was quite cool, but any pleasure that that gave me was soon destroyed by the millionth FPS-scripted-train-ride-crap that I've had to sit through in the past five or six years. My first despairing moment came when I'd pretty much interacted with everything I could in the bar at the beginning and nothing seemed to be happening. I have to say I was a little dissapointed by the Prey demo. Someone, make them get a decent artist ffs! also, you couldn't blow the obstacles up with a grenadefrogalienthingie, yeah right. 3 "roll explosive to blocked exit and blow up" riddles in the first two gameplay levels already. felt like a movie spoiled by the trailer. not a single thing that surprised me (besides the planet thingie, which i saw before, but couldn't remember), lots of 'ah, i saw this in the trailer' things. i felt like playing the trailers that were already out there. got to see more of em to know if they suck (or not) gameplay felt weird, it was very easy until suddenly i had seldom more than half health. that might change after a few hours into it though. everything looks so much better than in doom3, so much less boring/standard, almost any element has a twist that makes it stand out. vertical gameplay, yay (the little there was) opening sequence, although the standard "no weapon/hud, run around, blabla" its still awesome. the small diameter planet actually has less gravity - great, simply great! all this even useful for gameplay, wth, someone must've gathered fucking lots of stupid gamedesigners to do something that is (from a concept point of view) this simple, awesome and actually useful. gravity is AWESOME! why hasnt anybody done this before.
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